////////////////////////////////////////////////////////////////////////////// // // File : lisah_aura_effects.gas // Author(s): Witness (Lisa Hui) // Version : v1.2 [October 31, 2004] // - added aura_marker // - edited out sfx not used in beta release // // v1.1 [August 8, 2004] // - added sparkles // // v1.0 [August 7, 2004] // - added glow, charge, angeldust, rejuvenation, shield, shield2, // blackmist, blackswirlfall // //---------------------------------------------------------------------------- // Version: 1.2 Date: October 31, 2004 //---------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////// [effect_script*] { name = aura_sparkles; script = [[ if ( #LODFI > 0.5 ) { sfx create fire #TARGET "color0(0.5,0.5,1)color1(0,0,0)texture(b_sfx_sparkle01) min_count(4)count(4)velocity(0,3,0)accel(0,3,0)ts(.25)flamesize(0.2)offset(0,0,0)max_radius(4)alphafade(1.2)"; sfx start #POP; sfx create orbiter #TARGET "delay(1)color0(0.1,0.1,0.2)scale(0.8)radius(0)offset(0,-0.075,0)iphi(0)tout(0)"; sfx start #POP; } ]]; } [effect_script*] { name = aura_glow; script = [[ sfx create orbiter #TARGET "color0([0])scale([1])radius(0)offset(0,0.065,0)iphi(0)tout(0)"; sfx attach_point #PEEK Bip01_Head target; sfx start #POP; sfx create orbiter #TARGET "color0([0])scale([2])radius(0)offset(0,0.0,0)iphi(0)tout(0)"; sfx attach_point #PEEK Bip01_Spine2 target; sfx start #POP; sfx create orbiter #SOURCE "color0([0])scale([3])offset(0,0,0)radius(0)"; sfx attach_point #PEEK Bip01_Pelvis target; sfx start #POP; ]]; } [effect_script*] { name = aura_angeldust; script = [[ sfx create fire #TARGET "texture(b_sfx_026)color0(1,.8,.3)color1(.02,.02,.02)count(10)scale(0.35)velocity(0,-20,0)accel(0,-15,0) flamesize(0.1)max_radius(3.5)radius(.75)max_displace(2.1)ts(.2)offset(0,0,0)alphafade(1)"; sfx start #POP; sfx create fire #TARGET "delay(0.2)texture(b_sfx_023)color0(.5,.5,1)color1(.02,.02,.02)count(10)scale(0.35)velocity(0,-20,0)accel(0,-15,0) flamesize(0.1)max_radius(3.5)radius(.75)max_displace(2.1)ts(.2)offset(0,0,0)alphafade(1)"; sfx start #POP; ]]; } [effect_script*] { name = aura_rejuvenation; script = [[ sfx create orbiter #TARGET "invisible()color0(0.6,0.2,0.2)radius(1.75)scale(0.5)offset(0,0.75,0)free()iphi(6)theta(170)tin(.3)tout(1)"; set $orbiter #POP; sfx start $orbiter; sfx create fire #TARGET "texture(b_sfx_002)flamesize(0.35)min_count(15)count(18)max_radius(2)alphafade(0.6)velocity(0,-5,0)accel(0,-5,0)color0(.9,.1,.1)color1(0,0,0)ts(0.3)"; sfx rat #PEEK; sfx target #PEEK $orbiter; sfx start #POP; sfx create orbiter #TARGET "invisible()color0(0.5,0.5,0.8)radius(1.75)scale(0.5)offset(0,0.75,0)free()iphi(-6)theta(-170)tin(.3)tout(1)"; set $orbiter2 #POP; sfx start $orbiter2; sfx create fire #TARGET "texture(b_sfx_002)flamesize(0.25)min_count(15)count(18)max_radius(2)alphafade(0.6)velocity(0,-5,0)accel(0,-5,0)color0(.1,.1,.9)color1(0,0,0)ts(0.3)"; sfx rat #PEEK; sfx target #PEEK $orbiter2; sfx start #POP; ]]; } [effect_script*] { name = aura_marker; script = [[ sfx create orbiter #TARGET "color0([0])radius(0)scale(0.5)offset(0,1.25,0)iphi(0)tout(0)"; set $orb #POP; sfx start $orb; sfx create fire #TARGET "min_count(8)count(10)flamesize(6)max_radius(2)alphafade(0.7)velocity(0,-25,0)accel(0,-25,0)color0([0])color1(0,0,0)ts(0.25)"; sfx rat #PEEK; sfx target #PEEK $orb; sfx start #POP; ]]; }