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Knockback / Stun
Pushes a target back and optionally stuns them for a short period of time. Chance to
cause a knockback effect, min-max knockback range, knockback drift speed, immunity,
stun duration, and drift/stun effect scripts are configurable. Knockback will not push
up (or down(?)) steep inclines, as the elevation change must be limited to decrease
the probability of non-linear pathfinding. Pathfinding is very primitive in this
version, relegated to a single destination point search with one line-of-sight check
and a single backtrack step if the LOS check fails; A more reliable pathfinding process
would probably involve something like stringing a line of short-distance points with
clear line-of-sight for consecutive steps towards the goal to determine the longest
unobstructed linear knockback path in the specified range.
Files
Dependencies
Copyright © 2004-2012 Lisa Hui
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