March 7, 2005
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A new version of the Dark and Light Elves v3.0 is now available in the Download section!
For those who don't know what this Dungeon Siege mod is all about, Dark and Light Elves v3.0 adds two new characters to the game, a female dark
elf and a female light elf, with a complete set of new meshes for all the body/armor types, equippables, and even a slew of
new items specifically made for them (boots, dresses, gloves, headwear, etc.). Your character has a variety of appearance
combination options.
Also, not content to simply add several hundred items to the game, I created many scripted features, such as party-friendly
Auras, Multiple-Use Rejuvenation potions, Knockback weapons, Spellcasting weapons, Auto-Scaling
weapons, new informational windows, additional console commands, and more.
If you've played the beta, then you can find a list of the changes from the last beta version in the changelog.txt file
included in the download, or visit the Progress page. If you want the lowdown before you burn the bandwidth,
here is the so-condensed-that-it-doesn't-really-do-it-justice rendition:
- lots of bugfixes
- multiplayer compatibility
- better mod compatibility
- additional items with better randomization distribution
- additional scripted features
Really...the readme is better than last time. You should give it a quick skim. A lot of the bullshit went missing, so it's
even shorter too. If you've played a beta version, you should read the Overview/Readme section on Compatibility. There is an
important note about compatibility with beta savegames you should be aware of.
Now, I would like to take this moment to formally state that this is the final version of this mod. Yes, there are a few
issues remaining with this version, but I've already spent a huge amount of time working on this update, and it's finally time
for me to move on to other things.
Anyway, enjoy the mod, and thanks for your interest!
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February 25, 2004
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I'm currently testing a release candidate and fixing any issues that arise for the upcoming version of the
Dark and Light elves mod. Unlike the beta versions, this release has gotten a bit of MP testing, and includes
a number of fixes for previously reported multiplayer issues. It should be released soon, if no serious issues
are discovered (none so far).
The Progress page includes the information about what to expect in this upcoming release. The mod will have
some things added, and other things removed (due to time constraints).
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February 3, 2004
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Been a while since the last update, and someone asked about my progress with the mod update, so I compiled a Progress page for
those interested in the currently completed elements in my changelog.
Also updated is the Legends of Aranna Helmets page (shows the fixed helmet type90),
the New Helmets page (shows the Santa Hat and Hood), and the New Gloves page (shows the Short Gloves).
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January 2, 2004
| The Christmas set has its own page now. To get the
snowball weapon working, I added support for ranged attack animation overrides to the animation selection
code (you'll get to see this in the next release). Also added in three animations for thrown weapons to
make snowball throwing look a bit more like...well, throwing.
Certain equip-related scripts are getting an overhaul at this point, and that should ultimately fix a
number of equip-related bugs.
I've also revived my set equip bonuses system and applied a fresh coat
of paint so that I can make set items that are compatible with both DS v1.1 and Legends of Aranna. More
about that maybe later.
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December 25, 2004
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Happy Holidays
Due to underwhelming demand, and my dislike of releasing addons that have to be patched to work with the
next mod update, the Santa sets addon will not be released. We'll see if it makes it into the final
version of the mod instead.
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December 14, 2004
| Just wanted to mention that I have been busy with finals, and I have to finish that up (end of
this week) before finishing beta 2, which will also be the final version of this mod.
The Auras page has been updated with a screenshot of a prototype for Aura of Might visuals. A couple
of slightly larger screenshots of the aura have also been posted in the Project Thread.
The next release will include a bunch of fixes to address the problems listed in the Known Issues page. Thus far, I've
done some work on...
- adding a wand casting animation
- fixing fs5 at-03 animation
- fixing fs0 dsf-02 animation (Because of the elfgirl's narrow waist, her hands didn't reach her hips when imitating the farmgirl "chat" movement. Kinky. Well now her hands do.)
- removing spell gauntlets from the Armor tab in stores (They should then exclusively appear in the Weapons tab. There's a whole lotta problems with trying to put it in the Magic tab, if you were wondering why I didn't do that.)
- armor type 8 uses the updated armor type 6 mesh
- fixing a7b garment 208 (mismatched armor style and type)
- fixing experience-adding scroll problem in the "Return to Arhok" map (For the record, the problem was not caused by the Dark
and Light elves mod; A certain Dungeon Siege function behaves differently when a character's stat(s) start at a value lower than
10.)
- fixing the weapon casting system (job_cast) to load alternate casting animations correctly (eAnimStance automatically changes from a weapon stance to fs0/fists when jat_cast is called)
- fixing the /gold console command (It even does integer boundary checking now, and will check for successful execution instead of just assuming that it executed successfully.)
- fixing charge count saving in multiplayer (It actually works now.)
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December 5, 2004
Added a few more entries to the Known Issues page. Thanks to niceguy,
and TheTantrum for reporting these!
Lokiswaq mentioned that he plans to release a new version of his BufUI mod soon, and this one will
be usable in singleplayer games started with the Dark and Light Elves mod.
November 29, 2004
I've uploaded the missing animation selection skrits (mentioned in the Scripts >
Animation Overrides page), and the game console interface templates (mentioned in the
Scripts > Console Commands page).
Also, the Known Issues page has received an update. Thanks to Charietto, iryan, niceguy,
and TheTantrum for reporting these!
November 28, 2004
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Welcome to the new project site!
The project summary, which is the bulk of the site, should be fairly up to date now.
Fixed issues have been removed from the Known Issues list
and new ones have been added to fill the void.
I've expanded the Scripts (formerly known as Scripted Features) section with some of
the things that were added for beta 1. A few of the script pages have how-to explanations,
which is mostly for my benefit (should I ever forget everything), but could be a benefit
for anyone who simply wants to know more about the scripts.
Claw Gauntlets now have their own page in the Weapons
section with some description explaining some equip caveats. The gauntlets are still a
work in progress, and so is the page.
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Copyright © 2004-2008 Lisa Hui
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